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The Legend of Zelda: Echoes of Wisdom is 13 percent off less than a week after its release
Nintendo hates discounting its first-party games when they are five years old, let alone five days old. Woot is selling the just-released The Legend of Zelda: Echoes of Wisdom for 52, which certainly breaks from tradition. This is a discount of 8 or 13 percent. It's unlikely you'll find anything lower until the game starts showing up in used bins. This is a physical copy of the new Zelda game that we called "both familiar and fresh" in our official review.
The Legend of Zelda: Echoes of Wisdom is as familiar as it is fresh
I grew up on two of the most classic games in the Legend of Zelda series: A Link to the Past and Link's Awakening. And while there have been a handful of Zelda games with the classic overhead view, those have been mostly relegated to systems like the Game Boy Advance and the 3DS. Mainline Zelda games that are a big event in the gaming world are in the 3D style so successfully introduced to the series way back in 1998 with Ocarina of Time. All this is to say that it's been years since I've played an entirely new Legend of Zelda game in the style of those classics I love so much. The Legend of Zelda: Echoes of Wisdom (out tomorrow) has brought me right back.
The Legend of Zelda: Echoes of Wisdom plays like a traditional Zelda game, remixed
The Legend of Zelda: Echoes of Wisdom feels like a kindred spirit to the 2019 remake of Link's Awakening, both in challenge and in vibes. It's a far cry from the incredibly intricate and complex worlds in Tears of the Kingdom, and while I only played for about 90 minutes (spread over two different parts of the game),I came away from the demo charmed by the gorgeous, tilt-shift art style. Not to mention being quite pleased to finally be playing as Zelda for the first time in the series that bears her damn name. And while plenty of adults will surely enjoy The Legend of Zelda: Echoes of Wisdom, it also feels tailor-made as an entry point for younger players. We already knew about the art style and playing as Zelda -- what was most important about this preview was that I got a chance to see just how Zelda's "echoes" worked in the game itself.
Nintendo's design guru Shigeru Miyamoto: 'I wanted to make something weird'
You can tell a Nintendo game not just from its feel – the satisfying swish of Link's sword in the Zelda games, the weight of Mario's jump – but by its look. They are bright, energetic, characterful. In Splatoon, the game-maker's most recent hit series, the shooter is reimagined as teams of transforming squids splattering arenas in glossy paint. Mario's red cap and blue overalls, originally designed to create a recognisable character with just a few pixels for 1981's arcade hit Donkey Kong, is now a stylistic signature – Nintendo's logo is the same shade of red. When you look into the company's department store outlets in Japan, a dozen colourful characters stare back at you from reams of merch: Animal Crossing cookware, Super Mario gloves, Zelda wallets and ties, Pikmin vases.
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The Legend of Zelda: The Wind Waker at 20 – this under-appreciated Zelda game is also one of the best
When people ask what my favourite video game of all time is and I tell them, they inevitably wrinkle their nose and say: "What, the one with all the sailing?" To many, that's all The Legend of Zelda: The Wind Waker is: a 20-year-old GameCube release in which toon Link endlessly sails the vast sea on his trusty talking boat. In 2013, when the game was re-released on Wii U a decade after its debut, Nintendo took the criticisms on board (the talking boat) and added a "swift sail", allowing players to bypass hours of sluggish seafaring. The seafaring was the point. It has now been two decades since the original Wind Waker was released in Europe in May 2003 and it's time that landlubber critics accepted they were wrong.
'Is this really going to work?': the makers of mega-hit video game The Legend of Zelda: Tears of the Kingdom
The release of a new Zelda game is always a major event worldwide. Ever since 1986, when famed Japanese game designer Shigeru Miyamoto first attempted to capture in code some of the wonder he experienced exploring the Kyoto countryside as a child, Zelda games have been pushing the boundaries of what's possible in virtual worlds. Look at any best-games-of-all-time list and you'll see Zelda in the Top 10, often more than once. But 2017's The Legend of Zelda: Breath of the Wild was particularly special. Launching alongside the Nintendo Switch console, which has since sold more than 125m units, it was perhaps the best realisation yet of the promise of boundless freedom and adventure that video games have been dangling in front of players' noses for decades.
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The Legend of Zelda: Tears of the Kingdom review: A familiar but fresh adventure
Games like The Legend of Zelda: Breath of the Wild don't come along often. The 2017 title came 31 years into the franchise's history and somehow felt familiar while simultaneously remixing or entirely removing core tenets of the series. To put it mildly, the changes worked. Breath of the Wild is the biggest-selling Zelda game of all time and was an unqualified success with critics and players alike. What in the world do you do for an encore?
The Legend of Zelda: Tears of the Kingdom hands-on: A sequel with endless creative potential
Making a follow-up to Breath of the Wild (BoTW) is an almost impossible task. Not only was the first Zelda game on the Nintendo Switch an instant classic, it's also one of the best games in an incredibly storied franchise. To make things even more difficult, Legend of Zelda: Tears of the Kingdom features the same basic graphics, map layout and general mechanics as its predecessor, which can sometimes make follow-ups feel more like an expansion pack instead of a true sequel. But after getting a chance to play a hands-on preview build of Tears of the Kingdom, I think Nintendo might have just pulled it off by making a game that expands upon the original and then blasting it into the sky (literally) with a new world of creation. Now before we get into the preview itself, I should mention that this build didn't touch on any of Tears of the Kingdom's (ToTK) story. The demo strictly focused on showing off Link's new abilities in a small area that had me battling through a Bokoblin camp before exploring some of the game's new sky islands.
Nintendo's Zelda-themed Game & Watch is a love letter to Link's 8-bit origins
For the 35th anniversary of Super Mario Bros. last year, Nintendo released a special edition Game & Watch. Rather than featuring a single title, the Super Mario anniversary device had a full version of the original adventure as well as its Japan-only sequel, known in the West as Super Mario Bros.: The Lost Levels. Nintendo's pulling the same trick this year with a 35th-anniversary Legend of Zelda-themed Game & Watch that just went on sale. And like last year's model, it includes a color screen and full games, but the selection is more generous. It includes the original The Legend of Zelda and Zelda II: The Adventure of Link, both originally released on the NES.
From Super Mario to Zelda: Why vintage video games are selling for more than $1million
They normally end up in a box in the attic. But now video game enthusiasts are shelling out incredible sums for hard-to-find retro game cartridges. An unopened copy of Nintendo's Super Mario 64 video game set a new world record when it recently sold at auction for $1.56m. It went under the hammer at Heritage Auctions in Dallas, Texas, who have not said who the anonymous big spender was. Super Mario 64 was the best selling game on the Nintendo 64, and the first to feature the beloved Mario character in 3D.